


The clipping is more similar to the uncompressed waveform (the only editing I did was add silence to the beginning to match them up better):ĭid Virt use a much better encoder than what Goldwave has? Am I being paranoid? What do you think, guys? The bottom two files are only about 2KB difference in size: Here's a comparison between the CD rip (top), the MP3 from the website (center), and a 128kbps compression of the CD rip (bottom): Add to that the fact that one had to be ripped from an audio CD: Wait, these audio files are way too similar, especially for one being compressed to a quarter the size of the original. looking at them stacked on top of each other, it seems these MP3s (at least the uncompressed files) were the source for Limited Run Games' CD.Īt least, they share the same weird waveform (notice the positive peaks, but no negatives?) Is this just inherent of Gameboy recordings? Shame the CD doesn't have a proper track order, but this works for a playlist.Ĭool! Virt even has notes on them regarding production and influences. This makes for a much better listening experience, I think.
#Shantae gba ost download#
The original free MP3s are available to download through 's Wayback Machine, and you can see there that Kaufman mainly put them in alphabetical order.Įdit: For anyone interested, I just sorted through all the tracks in a way you would hear them in the game. I'll just have to rearrange my ripped files myself. I'd have much preferred a well-thought tracklist. The CD tracklist is basically in the same order that Jake Kaufman originally had it on his site (see: track 15, "Trapped Genie", isn't alphabetized, just like on this entry), except Limited Run Games failed to make track 1 the title track. Everything in alphabetical order? What the hell?
